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Practice being a store clerk
Revised with new money
graphics and scanning capabilities. In Making Change, our most
advanced money program, users function like a store clerk,
entering purchases and giving change back. Program randomly
generates hundreds of purchasing situations. Students count money
given for payment and enter the value on the keypad. A cash drawer
appears and the user gives change back, just like a store clerk.
Makes an excellent vocational training and applied math program.
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