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Exercise or shopping option
Revised with new money
graphics, scanning capabilities and an option for instructors to
select the shopping lists. In Spending Money, users browse through
eight stores in a “money mall” and buy products like sweaters or
soft drinks. They select appropriate bills and coins and receive
change back. Separate exercises let students practice their money
handling skills, with the teacher choosing if the student pays
with coins or bills and if the exact amount is required. In the
shopping option, the teacher decides how much the student has to
spend. |